Nearing Launch


It feels like the launch-prep for Cartacombs has been more work than actually developing the game, but that's partly because this is the first time I've ever launched a game professionally.  Thankfully itch.io and Steam have made the process very straightforward, with plenty of useful tips and videos to help along the way. 

Since the announcement video I've added Steam achievements, more levels, and several in-game enhancements like a progress meter to show players how far along they are in any given level. I keep having ideas for new features, but at some point you have to stop adding and focus on polishing and launching. I'll save some for a 1.1 update!

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